I was born in Eskilstuna on January 26, 1981. I live in, works in and owns a appartment in central Eskilstuna, very close to the train station.
I work as a computer programmer, mainly in ASP.NET using C#, CSS and SQL. I also use a lots of HTML and Javascript developing. I do most of my work from my home office.
I got a Scholarship from SYSteam when graduating from Rekarne Gymnasiet. I also have Degree of University Diploma at Mälardalen University.
I like to play Chess, go for a walk, gym, read history books, watch DVDs, play RTS games, play Commodore 64 games, drink whisky and to play with my cat.
I bought a robotcat that I call Charlie. He looks like real cat but has a on and off button so one can leave him without problems and that is an advantage since I live in the city and I think real cats should live on the countryside. He can say "Mjau", purr like a cat when playing with him, he lick his paws, he moves hes head, he blink hes eyes and he lie down on hes back and he can even get sleepy. He can however not walk and he only eats batteries.
Height: 1.95 meter.
Weight: Intervall between 114 to 120 KG.
Shoe size: 46 EU.
Star sign: Aquarius (Vattumannen).
Favorite food: Medium rare steak with potato gratin.
Favorite drink: Irish coffee.
Favorite desert: Glace au four.
Favorite candy: Fazer Gröna Kulor.
Nickname: Brage.
Pet: A cat called Charlie.
Drinks to lunch at home: Normal light cow milk from Arla.
I read a lot of books and I own a large collection of Chess books, programming books, history books, and fiction books.
I like and own several music albums from for example Kent, Magnus Uggla, Nordman and Sarek.
I also collect movies. My favorit program is "A Game of Thrones".
I have also retained all my notes from both Komvux and from Mälardalen University.
Here bellow is small list of some of my favorite books.
When I became 30 years old I got interviewed in both local newspappers.
I have also been mention in Swedish Chess Federation magazine TFS.
I play Chess at clublevel since 1997. My best score is 2nd place in Eskilstuna SK Club Championship in Chess 2023, 2nd place in Eskilstuna Chess Championship 2022 and 2nd place in Distric Championship 2022. I got a few top 3 best scorer in other editions of these events.
I have also lots of top 3 best scorer results in different types of Eskilstuna SK events with shorter time controls, a small example of a few of these events. I play lots of online Chess online at Lichess. My best period at local club was from April 2020 (first Eskilstuna Online Championship started do to pandemic) untill June 2024. During this period I won several medals both in online events and in normal eye to eye Chess.
I used to play active Correspondence Chess at ICCF where I for example played in official team matches for Team Sweden and got have a CCM title.
I got 1st place in Swedish Championship Weekend 2 group 2.
I played in handball with GUIF as junior and got 3rd place in Swedish Junior handball championship in 1999 and won Järnvägen Cup 1999.
I like to play retro videogames where I collect modern different retro videogame console replicates and different retro computer replicate consoles. I own for examle a "The C64 Maxi model" computer, a "the Amiga 500 mini" computer, a "The Atari THE400 mini" computer, a "The Spectrum" computer, a "Mini Nintendo" console, a "Mini Super Nintendo" console and a "Sega Megadrive Flashback HD" console. I also own some arcade game single game only machines like for example "PacMan", "Bubble Bobble" and "Game & Watch: Super Mario Bros". I also own "Evercade" machines and several games collections for them. "Evercade" is multiretro consol that emulates many computer consoles and video games. One buys special licensed and legal rom cartridges for it. "Evercade" exist as both portable and as stationary consols. See tab "Evercade"
Each replicate console has lots of build in games. The "Sega Megadrive Flashback HD" is unique in the sense that it can also play old "Megadrive" cartridges besides the build in games. I have tried my old cartridges that I had stored in the attic storage and I also bought some old very cheap cartridges at a secondhand store to try out the machines limits and they all work except saving game function, not shure if becouse of machine or if some sort of batterys are used that are to old but it is possible to save states to the machine it self and reload. I also own a old "Sega MegaDrive Turbo" joystick at attice storage, not shure it also works with new machine since I have not found it yet but I found my original "Megadrive" machine.
I also own and old used "Sega Gamegear" original machine and a few games. I even bought a orignal "Sega Master System" converter that make it possible to play "Sega Master System" games on it and I bought a few "Sega Master System" games and they still work. I can conclude that in many cases "Segas" 8 bit versions of the same games are different than "Segas" 16 bit versions. They have same themes, similar graphics, same story but completly different levels. I also read why "Sega Gamegear" lost the portable consol game war in the old days. It used much batterys, possible linked to the fullcolor screen. Note that a "Game Gear" to "Master System" converter does not exist since "Game Gear" has more colors than "Master System" but other than that similar hardware so "Master System" to "Game Gear" is possible but not they other way.
Most items in my museum, except "Evercade" catridges, are second hand items or items I owned since old days. I see nothing wrong in giving the items a new home and save money in the process since they work as they was new and I have no problems in using them.
The retro machine that I play mostly on are my "Commodore 64 maxi" model since I likes these games most. The "Commodore 64 maxi" model is a "remake" of the classical world record best selling computer model from 1982 where I bought the "maxi" model to get a real keyboard. The retromachine has USB ports and HDMI output.
There is also a cheaper smaller "mini" model with a small decoration only keyboard and fewer USB ports so USB hubs are needed if attaching usb stick, keyboard and exra joystick, I can confirm it works well since I gave it to my dad and 2 joysticks, a keyboard and a USB memory attached to the machine this way and using "virtual keyboard" for special keys.
A single joystick is included in both models but it possible to buy extra separate, even some joysticks not made for the machine works with it. Both models has lots of build in games, I belive it is 64 internal classical games included.
The original model was my first home computer, my family bought one in 1986. I both played games and made some simple BASIC programming. I updated firmwire in both models to be able to download and play my old original tapegames using converted files on a USB memory. I have even seen commerical sold "Commodore 64" USB memorys sticks with tons of game files. Some of my old games I downloaded was double sided so I had to Google how to switch tapes in the middle of a game. I only found at how to do it in Classical mode not Carusell mode. It is actually easy, first play the first tape file. Then when it time change attached tape file but not load it, only return to game.
I also own some "Commodore 64" themed "Evercade" cartridge collections.
I never owned a original "Amiga 500" but I bought a "Amiga 500 mini" since the games "Battle Chess" and "Speedball 2" was included in build in classical games list, I played both a lot on other consoles the past. The machines comes with 25 build in classical games, a joypad and a classical replice mouse. The model does only have a decorated keyboard like "Mini Commodore 64" so USB hubs are needed if attaching more then 3 USB devices like mouse, keyboard, joypad and extra USB game stick.
Like the both the "retro Commodore 64" models it is possible to upgrade firmwire to play additional games using a USB stick with converted games files. I have even seen different types of commercial sold "Amiga 500" USB memory sticks with tons of game files. There is one type that only has "Amiga" game files sorted by categorys but the "Mini Amiga 500" has also a hidden mode. If running a USB stick the content are allowed direct hardware access in unique ways compared to other retro computers in the series thus it can run native code. The other type of USB stick is called "Pandory V2 system". "Pandory V2 system" runs a native code program with many build in emulators for many other platforms and tons of games for each emulated consoles one chooses from the menu. Thus a "Pandory V2 system" USB stick changes the "Mini Amiga 500" into a multi console computer emulator machine. When I discovered this I bought an extra joypad to the machine to allow multiplayer and switching between it an a mouse dependning one playing mouse games likes "Battle Chess". I also bought a USB hub to add a keyboard for some games. Keyboard also makes it more easy to swap games and navigate the menu.
I also noticed that the first two of the "Monkey Island" games also exist for "Amiga" thus possible to download and play. I own them on PC but antivirus claims the original anniversary CD version of the games is a virus. Even one of my favorite games "Indiana Jones and the fate of Atlantis" exist on "Amiga", I own the version with sounds on PC.
I also own some "Amiga" themed "Evercade" cartridge collections.
I never owned an original "Atari" but I bought a "the A400 mini" since it is a classical computer company and one of the pioneers in home computers and video games. A classical special retro styled joypad and a a game collection is included. It is possible to upgrade firmwire to play additional games on USB sticks and not only play the build in game collection.
I also own a "My Arcade Pocket Player Atari" portable arcade console with old "Atari" games.
I also own a "Evercade Atari edition", basicly a portable "Evercade" with a build in collection of "Atari" games that also can play all "Evercade" cartridges. I also own "Atari" themed "Evercade" cartridges as well.
I have played on "Spectrum" in my youth since one of my classmates had one but I never owned orignal machine myself. I bought a "The Spectrum" to complete my retro museum. The "Spectrum" was very popular in UK but I realy dont know much of the machine more than that is a classical computer. "Spectum" has a special BASIC interpretator that was designed to minimize memory usuage where commands where shortened in memory but displayed with full text at screen.
"Spectrums" keyboard was also special with BASIC commands attached to keys. The rubber keys was also primary controls and games was design to run that way since joysticks, while existed, was extra stuff not included even in original machines when they was new. "The Spectrum" supports joysticks and it is possible to uppgrade firmwire to run additional games on USB sticks sticks and not only play the build in game collection. Note that no joystick is included in "The Spectrum". But it has a real working intergrated keyboard and game collection of mixed games is included.
Of Retrogames entire serie I think that "The Commodore 64 maxi model" is the best replication and the "Amiga 500 mini" version is 2nd best. I based my opinion of joysticks functions, original feeling and how easy it is to load additional games from USB sticks. I am not that comfortable with "Ataris" special buttons on the joystick that makes it difficult to navigate and run additonal games on USB sticks. I also think is a plus for "The Commodore 64 max" to have a working keyboard and only becouse of this I give it 1st place, but is maybee since I owned the original machine. I cant realy rate "the Spectrum" since it is like original I used orignal to little to compare.
It also exist a "Vic 20" replicate, an other type of older computer that "Commodore" made before "Commodore 64" but I have relation to or space for more machines and the original machine is much interior with much less RAM memory, no dedicated sound chip and older CPU than other computers in replicate series.
I rated this in pure retro style feeling but a "Amiga 500 mini" combined with the emulator "Pandory V2 system" USB system makes it a very strong retro gaming computer that can almost compete with a "Evercade" machines even trought "Evercade" machine has other plusses. "Evercade" has better sound and graphics, especially the better arcade games, while "Pandory V2 system" emulates and has games on retro consoles that is not part of "Evercade" plattform and has even has games from consoles that "Evercade" emulation supports but are still games that still never will be realised on "Evercade" collections. "Pandory V2 system" has also a "DOS" emulator with for example shareware version of the first "Command & Conquer", I own full version on PC including remastered edition. It detects the "Amiga 500 mini" mouse and extra external keyboard without problems even on USB hubs. Even shareware versions of "Quake 1" and "Doom 1" are on the stick. Also note that the "Amiga 500 minis" joypad does not have traditional "d-pad" controller and has four direction buttons instead making some games harder to control in the beggining than "d-pad" controller like all "Evercade" machines and even original video games consoles has but is learnable. The button are formed close to each other to replicade a classical "d-pad" but they still separate buttons.
After much troubles I finally managed to find retro HDMI versions of "Mini Nintendo" and "Mini Super Nintendo". I never owned any of the original machines but two of my classmates had it and others like me played "Sega Megadrive" instead. Both machines has a collection of build in games but can not play any other games like old cartridges.
"Sega Megadrive Flashback HD" console has a larger internal game collections than both "Nintendos" combined and can also play original cartridges. But the "Sega Megadrive Flashback HD" has a minor minus that is can not handle for example "Master System" converters or cartridges attached to cartridges so "Sonic & Knuckles" cartridge it detected and playable but the piggy pack connection to other cartridges does not work. "Sonic and Knuckles" is also included in the list of internal games so no need for that cartridge. I also assume that special cartridges with special intergrated chips like "Virtua Racer" does not work either but I dont own that cartridge so I can not test it. "Sega Megadrive Flashback HD" has an however plus in that the joypads are wireless so better range than default controllers in both "Nintendos". It even exists extensions wires to both "Nintendos" joypads and 3rd party joypads for both "Nintendos".
One thing to note are that of "Sega Megadrive Flashback HD" internal collection of games "Sonic 3" is not included becouse of licens reasons with the music. I own it on orignal cartridge since the old days so for me no problem. Instead it has for some, but not all, of "Segas" 8 bit only "Sonic" games like "Sonic Chaos" and "Sonic Triple Trouble" intergrated into the machine. I have got a copy of a "Prince of Persia" cartridge for "Megadrive" and the cartridge was first detected but the game did not start. Then I switched to an other electrical outlet and the cartridge started to work so if using normal cartridge and they dont work then try an other electrical outlet, I got inspiration to try this out becouse of "Evercade" problems that I solved this way after suggestion from ChatGPT so I thought maybee both machines problems could be solved the same way and it did. In the future I will only used the same electrical outlet for all my machines, they already share same HDMI cabel to the TV connected to a HDMI switch where I have one cabel that is flexible and an other is connected to my Blu Ray player.
I have also seen some sort of 3rd party "Nintendos", "Super Nintendos" and "Sega Megadrives" that uses HDMI and can run all cartridges but has no build in game collection but since I dont own any "Nintendo" cartridges I will not buy them or try them out since I already have both of "Nintendos" official retro consoles and are happy with that build in games and have no relation to other games. I even saw a device with all three combined into same device.
"Sega Astro City mini V" is a miniature "Astro City cabinet" containing a number of built-in arcade games from the 1980s and early 1990s. The machines is small and has a small internal screen and has one joypad build into the device like arcade games. It can be connected to a TV using HDMI cable and is possible to connect two joypads to the machine, only problem are that original joypads are impossible to find unless paying twice as the machines cost per joypad. There might however exists other USB joypads that are compatiable but as I read at forums 99,99% of all USB joypads are not compatiable with the machine so it is not worth trying out and buy at joypads at random and hope it works.
By accident I bought a used "Sega Master System II" and 3rd party parts for it I also bought like a VR to HDMI output machine since I alredy owned some cartridges but I failed to the machine to work not shure of VR to HDMI machines fault of or if the "Sega Master System II" machines is broke. But I can however play orginal "Sega Master System" games on a used "Sega Game Gear" using a converter device. I dont intend to build up a library of "Sega 8 bit" games, I stick to the few games I have. I have seen other second hand "Sega Master System" sold and best bet is probebly original version since it has better 3rd party cable support towards HDMI since "Sega Master System II" has only "VR" mode and cheaper parts overall. I will maybee buy a "Sega Master System" original version in the future. I have however only seen machines that are sold without cables or anything else include so it is still tricky and there are no modernized versions avelable.
I will not buy any more machines or games for several reasons, one is lack of space. I was thinking about buying a "Mini Neogeo" but I skip it since I have no relation to the console and the machine does not even look like the original. Instead I bought a "Evercade Neogeo edition". It is portable "Evercade" device with a build in games collection of classical "Neogeo" games that can also play all "Evercade" cartridges. It does not look like original console either but it was much cheaper and is a more flexibel device. I have also preordered a "Evercade" cartridge collection with "Neo Geo" theme with additional games that also works on all "Evercade" machines.
I have also already have too many video games and to many replicate machines of all formats including a larger collection of original games on "Segas Megadrive", "Sega Master System" and "Sega Gamegear" as well as a have too many "Evercade" cartridge collections so I will therefore not buy any more retro videogames or retro machines in the future.
There also exist several different China origin retro games pirate clones of for example "Nintendo" where they taken tons of old games into an internal library and they are sold openly in normal online shops. I heared that particullary "Nintendo" hates emulators and replicate machines except the ones they sell themself.
In normal online shops I have also seen several special pirate "Gameboy" look alike machines like "Retroboy" with tons of build in "Nintendo", "Super Nintendo", "Sega Master System", "Sega Megadrive" and lots of other consoles games in the same portable device and other pirate "Gameboy" look a like portable consoles that appers to only have "Nintendo" games. I can add that as I remember the orignal "Gameboy" games was only black and white and these new look alikes appears to have colors to judge by screenshots.
The original "Commodore 64" could use both cassette tapes, floppy disks and cartridges. Floppy diskdrives was not standard, it was sold separate. I owned a lightpistol called "Magnum" besides joysticks. The cassette players needed calibratation after a while and some cassette players had build in calibration tools. Games could otherwise get "Load errors". Cassette tapes games could take 1 hour to load and new levels needed futher loading time. This was becouse of copy protection reasons since normal cassette players could easy copy a game. Some games even required loading codes from the manual within the game. Many hackers cracked the tapegames and "zipped" the game to remove unnessary garbage reducing loading time into seconds instead of 1 hour. This was called "Turbo". "Turbo 250 by Mr Z" was the most known "turboprogram". Commodore later released "Commodore 128" basically a "Commodore 64" but twice as much RAM. It could also play old "Commodore 64" games but the machine was no a success. "Commodore 64" has 64 KB RAM + 20 KB ROM memory and "Commodore 128" 128 KB RAM. It might not sound much today for either machine but it was lots of RAM in when the original machines was new, 64 KB RAM was actually a argument to buy it since competions machines had much less RAM! RAM was much more expensive in the old days. Even later in 1995 is costed at least 2000 SEK to get 4 MB RAM on a PC with 486 proccessor and in 2020 one can get 4 GB RAM for less. "Commodore 64" had also a very good sound chip "SID" that was used highest level even in the 2020:s.
"Bubble Bobble" is one of my favorite games and it is classical games that reached multiple consoles. In own "Taito edition" of "Evercade Super Pocket" where "Bubble Bobble" is one of the build in games. I can note that it is the arcade version. I own a portable "Bubble Bobble" games only device from an other maker called "My Arcade : Bubble Bobble" that I belive uses the "Nintendo" versions of "Bubble Bobble" , "Bubble Bobble part 2" and "Rainbow Islands". I also own "Bubble Bobble" as a "Sega Master System" cartridge and "Bubble Bobble" is included in the "Mini Nintendo" build in game collection as well.
Sounds and graphics are best in the arcade version but I have not figured out how to activate continues in the arcade version. "Nintendos" version has different codes for different levels. I have also played the "Commodore 64" version including in 1980:s and even tried the "Amiga" version as well to compare. I think that the "Commodore 64" version is better than the "Amiga" version but I might be nostalgic becouse I played "Commodore 64" version a lot in my youth. The game is best played as a two player cooperative game, some levels are extra tricky in single player mode. "Bubble Bobble part 2" was a "Nintendo" only game, it does not even exist as arcade version and is designed as single player game. There are two games with that title and both have different levels, there is "Nintendo" version and one unique "Gameboy" version. The "Gameboy" version is much different than the other "Bubble Bobble" games but still shares similar themes and is designed as a single player only games. Also please note "Rainbow Islands" follow the story of the original characters in "Bubble Bobble" but it is different kind of game.
"Bubble Bobble" has a secret mode called "Super Bubble Bobble". In "Commodore 64" press the following keys simulatensly when the title screen appears: [S] [U] [P] [O] [R] [commodore key]. "Super Bobble Bobble" uses same levels but has different monsters. If the side of the screen turns red for a short period of time, start the game. This mode exists in many other console versions of "Bubble Bobble" as well as in the arcade version but different key combinations are needed in different versions.
Here are image on arcade versions key hints and alfabeth hints 1, 2 and 3.
From what I read at forums most fans seems to prefere either the "Commodore 64" version or the arcade version of "Bubble Bobble" over the other consols versions. The "Super Pocket Taito edition" uses the arcade version of "Bubble Bobble" but has some drawbacks compared to playing on other versions or even arcade version emulators on a computer. In some levels it is to tight between blocks to blow a bubble and jump on it since the bubble gets instant destroyed. In many levels it is the only way to reach areas so one can get stucked. I have seen Youtube clips of arcade version played and same thing has happended there so it is not a "Evercade" specific problem with arcade version, it is how the game was designed in arcade version so one has to use other ways to win the levels. An other drawback are that it is impossible to uses continues even when one has credits left. And it is singleplay game only. It is however possible to save states and reload this way. It is also impossible to enter "Super Bubble Bobble" mode since some buttons requered for the arcade combination does not exist. The "Super Pocket Taito edition" has other "Taito" games where many sprites are identical to "Bubble Bobble" and some other games using mechanics are similar but experimening that allows on to see the evolution leading towards the classical "Bubble Bobble" game.
In the arcade version the time monsters are trapped in a bubble decreases fast at higher levels. After level 40 and forward it becomes even more tricky. One later level even has Hurry Up instantly after a level is started and one loses a life garanteed if only one player. This combined with trapped becouse of not able to bubble and jump in all places cost lifes on the way and the lack of second player to help and lack of able to use continues makes "Bubble Bobble" on a "Super Pocket" almost impossible to win all levels but I managed after many hours using save and reload function on the "Super Pocket" machine.
To compare versons I played through entire "Commodore 64" version, entire arcade version on "Super Pocket" where it is almost impossible becouse of multiple factors after level 75 and forward when luck is needed at several levels and I played several levels of "Nintendo" version and I noticed that the levels are not always 100% identical and even corresponding levels has minor differences. Arcade version has more monsters per level, monsters at higher leves has shorter time trapped in bubbles and monsters can even start it angry mode so arcade version is harder. Even physics are different on bubble behavior on some corresponding levels and sometimes even monster movment patterns are different. Also even credits system works differently and "Nintendo" versions has level codes instead. The final boss is also different in "Commodore 64" version. They looks simlar imagevise but in the "Commodore 64" version the final boss is extremly much larger. In the other versions the final boss is not as large but instead shots items.
"My Arcade : Bubble Bobble" has slightly smaller screen than "Super Pocket" but it has not the same problem with to small areas to blow a bubble to jump on it without collisions since margins is designed to be larger since it is "Nintendo" version of the game but compared to "Super Pocket" the graphics are a bit worse and the sound is much worse. It is possible to both continue after last life and to enter level codes without problem, however scores is reset to 0 by doing so. I can also conclude that it is possible to Google level codes including "Super Bubble Bobble" level codes. The level codes are identical codes to "NES" edition so I suspect it is "Nintendo" verson of the game bases on this and the graphics, the margins and the sound. However this device is also single play game only. The device is also exist in an other version where the device looks like a arcade game machine but smaller.
Later in September 2025 "Bubble Bobble" arcade version will be realised on a cartridge on "Evercade" platform. The game is one of the games of a cartridge is called "Taito Collection 1" and thus allows multiplay on stationary "Evercade" devices. It is realy great since the game if both much more fun and should be played as multiplayer game. I will defently buy it as well as "Taito Collection 2" to get "Operation Wolf".
Later in November 2025 a "Evercade Alpha" bartop machine with "Taito" theme will be realised where "Bubble Bobble" arcade version is one of the internal games. The machine is much more expensive than other stationary "Evercades" and allows multiplay using 2 USB ports where all "Evercade" joypads are compitable. The machine has 2 "Evercade" cartridges slots making it possible to play "Evercade" cartridges as well as the build in games. It has a buildin screen but it can however not conect to a TV.
According to Google, the "Sega Master System" version of "Bubble Bobble" (called "Final Bubble Bobble" in Japan), is a significantly enhanced version compared to the original arcade game and other console ports. It has twize as much levels, new items, mechanics and bosses. I tried a few levels of the "Master System" version on a "Game Gear" using a "Master System" converter. It also uses passwords for continues where score is reset by doing so. Even the older levels has small changes compared to other versions like monster startpositions swapped at one level and I noticed differens popup items as well as a sightly different music theme.
A Japan only sequal called "Bubble Symphony" was also made with some new inventions to gameplay. I know it exists for "Sega Saturn" not shure about other consols and I have only read about it. A modern version called "Bubble Bobble 4 Friends" exist on newer consols like for example "Nintendo Switch" but I have only read about it.
I can also add some "Commodore 64" fans made a "Bubble Bobble" inspired game called "Bubble Bobble 2". It has a few similar themes but still completly different gameplay and it completly unoffical.
"Mission Impossible" are a set of classical games that reached several home computers and some videogames consoles. In the old days we owned "Mission Impossible 2" as part of a packade of mixed "Commodore 64" tape games and we played it alot. It is a very tough game to beat but I remember when my dad won it first time with only seconds left and the bad guy jumped from the roof and died.
In both of the games one plays a secret agent trying to stop a bad guy from starting a nuklear strike. It basicly a plattform game where one searches furnitures for puzzles pieces and items. The concept evolved in "Mission Impossible 2" so one had to blow up safes to get music codes to deactivate larm to reach next level as well as abilitys to find items like mines and bombs to fight the robots appart from original games temporary disable them and to reset movable plattforms. There are some dubplicate music codes that one has to overwrite.
We never played the first "Mission Impossible" in the old days but both games are integrated on both "The C64" retro replicates computers. I also own them on two different "Evercade" cartridges collections, "The C64 collection 1" and "The C64 collection 2". I like the original game as well. In the original game keycodes are not numbers like in sequal when passwords must be formed at each level but one collects pieces of a puzzle where they are placed in right order in a room one has to find it opens the bad guys office to arrest him and the games is won. There exist a fan made hint and tips book that I bought and it even states that both all rooms locations and items hidden in rooms furniture are random placed each game. According to "Evercade" homepage the rooms and items or not random in "Evercade" version making it more easy. However "Evercade" text says if one selects "reset" at menu item everything is restarted and completly randomized thus making it harder.
"Speedball" series is an other classical game serie that reaced multiple platforms. It is one of my favorite games series. I own all 3 "Speedball" games as they are part included on the "Evercade" cartridge "Bitmap Brothers collection 1" . I did not even know that "Speedball 2100" existed before I bought that cartridge. "Speedball" and "Speedball 2" are intergrated in "The C64" computer. "Speedball 2" is interated in "The mini A500" computer. I also own "Speedball" as a "Sega Master System" cartridge and "Speedball 2" as a "Sega Megadrive" cartridge.
For those that do now know, "Speedball" is a fast paced futuristic sports game with elements from handball, icehockey and American football.
Some of the best "Commodore 64" games that I remember best was "Summer games", "Winter games", "Boulder Dash" games, "Wonderboy", "Super Wonderboy", "Commando", "Operation Wolf", "Mission Impossible" games, "TMHT" games, "BC:s quest for tires", "Grobs Revenge","Hunchback" games, "Bubble Bobble" and "Giana Sisters".
"Giana Sisters" is the world most pirate copyed game since it was a sort of a clone of "Nintendo" game "Super Mario Bros" but much better in all ways and was forced to be withdrawed from marked after a law suit of being too identical so I belive that almost 100% of those that played that game used "Turbo" pirate copys. There even was a sequal planned with lots of lots of more differences called "Giana 2 – Arthur And Martha In Future World" that after legal issues ended up in the game "Hard N Heavy". I have heard of several clones of "Giana Sisters" with different homemade levels and even some sort of real "Giana Sister 2" sequal with more functions like swimming and other improvments over original game by the original makers but I dont know if it reached public. One original "Giane Sisters" clone used "Super Mario Bros" inspired sprites replacments, like the figure "Super Mario" instead of "Giana". I have also heared rumors that some amateur guy managed port the entire "Nintendo" game "Super Mario Bros" into "Commodore 64" format.
Some of my old "Sega Megadrive" favorite games was "Sonic" series, "Quackshot", "Wonderboy" series, "Mega-Lo-Mania", "Castle of Illusion", "Speedball 2", "Road Rash" games, "Desert Strike" series and "Robocop vs Terminator". I also played lots of EA:s Hockey games. I even managed to get a copy of first EA made NHL game already back in the old days by accident, it called simply "NHL Hockey". It also exist a simular game "EA Hockey" but other teams that are national teams. On my original "MegaDrive" consolse the cartride "NHL Hockey" still worked despite being USA region but "EA Hockey" had worked better and had higher speed while "NHL Hockey" was a bit slow. In my new retro machine both have the same speed, it has maybee something to do with PAL/NTSC differences translations in old devices. Later EA made official NHL licensed games with real players and viewable stats starting with "NHLPA Hockey 93" and followed by "NHL 94" etc. I also own the Swedish translated versions with real Swedish teams and real players called "Elitserien 95" and "Elitserien 96". "Elitserien 95" is "NHL 94" with Swedish teams and "Elitserien 96" is "NHL 95" with Swedish teams. I also own "Mortal Combat", a for rental only game that I bought when a video rental store closed down.
The "Megadrive" games listed here are not only the games I own or games I owned. Some of the games listed here was games I borrowed from friends or played at friends only and some games was games I briefly owned or traded at "TV Spelsbörsen". "TV Spelsbörsen" was a store back in the days where every game had a catalog value and one could buy both new and used games and could trade in used games to get discount. The stored had lots of different consoles games like all Nintendo and Sega consoles as well as PC games. It existed in several citys before the entire chain closed down.
While I usually dont play much Pinball, of the cartridges I own it is still a high degree of Pinball games. I own "Sonic Spinball" since the old days where I played it alot and also bought "Dragons Revenge" to try out the machine. The problem with buying used games at online shops these days are that there are often only cartridge and no box or manual. Becouse of this I will not buy that many extra games and will mostly play the build in games instead as well as my old cartridges.
While I never played real icehockey myself I own all of "EA Sports" real "Sega Megadrive Hockey" games except the rare "NHL 98" in form of "NHL Hockey", "EA Hockey", "NHLPA Hockey 93", "NHL 94", "NHL 95", NHL 96", "NHL 97", "Elitserien 95" and "Elitserien 96". On PC I owned all of "EAs NHL" games from 1999 and forward , including "Elitserien expansion", untill EA stopped to make PC versions of their NHL games, the last game was from 2009. I look at my attic storage and I was surprised that I owned two more sport cartridges on "Sega Megadrive" in form of the futuristic handball/ice hockey/american football mix "Speedball 2" and the special basketball like game "Arch Rivals".
Many companys takes old PC titles and upgrades graphics and sounds and realeased them agin as remastered editions. I own "Commmand & Conquer + Red Alert" remastered, "Secret of Monkey Island 1+2" remastered "WarCraft 1" + "WarCraft 2" + "WarCraft3" remastered and "StarCraft 1 remastered". In 2025 I even bought a second hand strategy guide for "WarCraft 2" and got inspiration and followed the advices and easely won the human campaign, I failed to win the last human missions without cheat back in 1995 but with the guide I understood better how to win over the Dragons and it had tips that made several other missions more easy to win. But the companion guide to the "Beyond the Dark Portal" expansion was in many cases useless but I managed to win the the human campaign without cheat never the less, I got inspirations from Youtube videos in some cases instead and improvised in other missions.
"My Arcade Pocket" are machines with build in games and can only play the included games games. I own "PacMan", "Miss PacMan", "Bubble Bobble" and "Atari anniversery" variations. It exists lots of more versions but I lack space for more editions. Some of the devices also exist in an other versions where the device looks like a arcade game machine but smaller. I own "Street Fighter 2" and also "Bubble Bobble" as mini arcade machines and I lack space for more. "My Arcade Pocket Bubble Bubble" has "Nintendo" version of "Bubble Bobble", "Bubble Bobble part 2" and "Rainbow Islands". The arcade machine looks a alike version of "Bubble Bobble" has however only the original "Bubble Bobble" and it is also the "Nintendo" version.
"Game and Watch" are official "Nintendo" brands that has build in games and can only play that games. I own "Super Mario edition" and "Zelda edition". It exists a few more versions but I lack space for more editions.
Sometimes when buying stuff online extra taxes are added. I bought a couple of "Sega Megadrive" cartridges at "CDON.com", a large Swedish trading market plattform. And one of the times I had to pay expensive import taxes. When I bought other "Sega Megadrive" cartrides at other Swedish online shops there are no such thing yet. One other time I also had to pay import taxes was when I bought a "Commodore 64 maxi model" at an other trading market place called "Fruugo". Sometime I even had to pay import taxes on "Amazon" bought items. And sometimes even online stores that appears to be 100% Swedish has resulted in import taxes.
I own a large collection of cartridges and several machines of the type "Evercade".
The company "Blaze Entertainment" made a machine called "Evercade" that uses special cartridges collections with different retro games in each cartridge. The games are running in emulators from lots a different retro computers and retro videogame consoles intergrated in the same machine. There are at least 50 buyable game collections. "Evercade" platform exists as both a classical console and as portable devices. The portable devices exist in different editions with different looks and different build in games collections and they can play all "Evercade" cartridges as well. Most "Evercade" cartridges contains multiple games on same cartridge.
The differences between "Evercade" cartridges and to download roms in any format oneself and running them on emulators on for example a PC that became popular in about 1998 are that "Evercade" cartridges are actually licensed payed legal games so it is not a "grey area" if legal or not in all countrys and also no risk to get computer viruses. One problem is that some cartridges seems completly impossible to find and some collections only exist as intergrated in portable consols and not sold as separted cartridges becouse of licens reasons. From what I read some cartridges also appears to only work on portable consoles and not on stationary consoles becouse of licens reasons. The games are 100% like the orginal games and are very fun and even has also manuals included in the box.
While I realy like the "Evercade" concept but in practise I have personally experienced many problems with used "Evercade" items and also firmwire updates hanging on completly new items. First I bought a old used white statonary consol at a second hand online store but the machine did not work, it appears to be a common error that something on the inside can get broke so nothing is displayed on TV as showed by different Youtubers and I have read lots of post of different forums about it. At least I bought it very cheap and got two cartridges and a joypad was part of the package to I still l got material can use with a new "Evercade" and these extra items items was worth lot more than I bought the package for so maybee is said broken and I missed that text. All "Evercade" stationarys supports up to 4 joypad ports and it is possible to have two cartridges in the consol at once. Only one joypad are included in each machine and exra joypads are sold separate. So I thougt OK I buy a completly new blue stationary "Evercade" consol at an other online shop. It had an other cartridge included since never model. The console started but it had some bugs I had to make a few fixes. The joypads are also a bit plastic but I can live with that they work fine.
First several cartridges was not detected and than later some cartridges that used to work stopped working after a software update of the machine. There has been several patches after that update but the console always crashed before being able to download the entire new path, each time at random moments. I tried factory reset multiple times and no differences.
Then I manage to solve it. I dont know why it worked but after moving the device into an other electrical outlet and I managed to update the machines firmwire and suddenly all the undetected cartridges started to work!
But one used cartridge of "Dukem Nukem collection 1" did not work. I talked to "Evercade" support and while doing so I got a suggestion from "Amazon" to get it quick and the new cartridge worked so something was damaged on the old used cartridge. After this I will not buy and more used "Evercade" cartridges and only buy new items.
I have ordered 6 different portable portable "Super Pocket" devices with different intergrated game collections not sold as separate cartridges. The editions I bought are "Neogeo", "Atari", "Capcom", "Taito", "Technos" and "Data East". There are currently 6 editions of "Super Pocket" if more are realised I might buy more to have one of each as collection items. There exist other versions of portable "Evercade" devices like original portable "Evercade" and also some other version that have a different screen etc but they are more than twice as expensive per piece. I have tried out those that arrived and I think that are like normal "Gameboys" and the screen is large enough. I was also surprised that "Atari edition" had incredible many intergrated games. To use "Evercade" cartridges instead of the build in games one presses a button at the device and at the menu selects "Evercade".
Several online shops incorrectly claims and even ChatGPT thinks it possible to play multiplay by connecting two Super Pockets. I save no documentation at makers site so I ask support myself and they said it does not work. It was maybee a planned feutere that never became possible. Support also confirmed that "Suport Pockets" can not connect to a TV.
I bought a portable "Evercade EXP". The screen has different proposions than "Evercade Super Pocket" as well as Wifi support to update firmwire. However note that multiplay is impossible despite Wifi support. The machine has intergrated "Capcom" games, even more "Capcom" games than "Super Pocket Capcom edition" has and the "Irem Collection 1" cartrige was also included in the package but I already owned this cartridge so now I got two of them. If a cartridge is attached it is the default start option but one can still switch on to build in games at the menu. I got the impression that in for example the game "Commando" the game area of the screen was much smaller than "Super Pocket" games if using pixel perfect as display mode becouse of proposions and not filled entire screen. I changed the settings into fullscreen and the game fills the entire screen. In that mode the screen is larger than "Super Pocket". It is possible to connect the machine to a TV using a special mini HDMI cable to get a even larger screen, then the "Evercade EXP" internal screen is turned off and becomes just as joypad and everything is displayed at TV instead.
When comparing "Evercade EXP" and "Super Pocket" I think "Super Pocket" is many ways a better and more price worthy machine but it depends on the games one likes. I bought a mini HDMI cable and managed to connect "Evercade EXP" to my TV and it works well so it is a big plus for "Evercade EXP". "Evercade EXP" has more intergrated "Capcom" games than "Super Pocket Capcom edition" I dont know if some of the games of "Super Pocket Capcom edition" was scrapped becouse of licens reasons or linked to that some arcade games screen did not fill the entire screen in perfect pixel mode at "Evercade EXP". In "Super Pocket Capcom edition" I miss one of my favorite games "Commando" and also miss the "Commando" sequal "Mercs". Maybee the games was to difficult to play on smaller screen? One argument for at least one "Super Pocket" is that "Bubble Bobble" only exist in "Super Pocket Taito edition" devices since that internal game collection is not sold as a "Evercade" cartridge becouse of licens reasons. The "Neogeo" edition is also worth buying since it has lots of games not sold as "Evercade" cartridges. "Super Pocket Atari edition" has also plus in incredible many games intergrated, it is probelby all "Evercade Atari collection" cartridges games are intergrated in same device.
I one is thinking of only buying only one of the "Evercades" variations than I recommend to choose depending on intergrated games or else even consider to buy a stationary version + a extra joypad if wanting to play multiplay. The stationarys supports up to 4 joypads but it depends on games if multiplayer is avelable and if more than two players can play. Also it is never wrong to own more than one "Super Pocket" device since they are realtive cheap and one gets different interal games as part of the package. There are even "Super Pocket" bags to cary the machine and some cartriges safely and it is a big pluss.
I have also asked support and "Super Pockets" can not connect to each other thus no multiplay is avalible despite some online shops ideas and even ChatGPT has hallucinations they can. Support also says that "Super Pockets" can not connect to a TV.
"Evercade Alpha" are bar top arcade machines with intergrated game and a build in joypad. They have different themes of intergrated games in different editions. They can play "Evercade cartridges" as well and has 2 "Evercade" cartridges slots like all stationary "Evercades". They costs more than any other "Evercade" machines. Multiplay is possible using 2 USB ports where all "Evercade" joypads are compitable. They have an intergrated screen and but can not connect to a TV. I own no such machine I only saw them at makers own homepage with specifications. I have however preorder "Taito" edition since I both likes and collects "Bubbble Bobble" games.
It is possible to unlock extra free games in some of the "Evercade" devices, at least the stationarys. One way is to enter special codes. One other way is to enter different combinations of cartridges in the two cartridge slots.
I will probebly not buy any more cartridges in the future since I am happy with my collection and I also lack space for more any cartridges where many I could be thing about buying are also impossible to find. The cartridge collections has different colors and number order on the boxes depending on if category is "Home Computer", "Arcade" or "Console". I own this list bellow.
I also intend to buy "Taito collection 1", "Taito collection 2" and the other "Neogeo collections" when they are realised.